The role:
We’re seeking someone who can quickly adapt and efficiently create high-quality assets, with solid understanding of the classic environment art pipeline including baking, texture seam management, and optimization.
In this role you will:
- Create the various elements required by the production of the game environments including textures and materials.
- Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality.
- Communicate with other stakeholders in order to fully understand the needs and requirements of game design.
- Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing of artistic elements, while achieving the desired visual quality.
- Ability to identify opportunities to improve productivity and workflow within the production and his team.
What we're looking for:
- Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered.
- In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop.
- Relevant development experience with Unreal.
- Understanding of PBR (physically based rendering) techniques.
- Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in French and English.