Senior Animator at NetherRealm Studios
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Copenhagen DK   25, Apr — 8, May
Gyeonggi-do KR   25, Apr — 28, Apr
Latest comments

Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
21 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

Senior Animator at NetherRealm Studios
18 December, 2018
Art / animation

NetherRealm Studios seeks a Senior Artist/Animator to work closely with the lead animator to maintain and create high-quality animations for both real-time in-game movement and pre-rendered animatics. 

Salary: not mentioned
Location: USA, Chicago
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand key frame animations and facial/lip synch animations.
  • Assists in R&D efforts for tools enhancements and prototyping of new technology.
  • Work with engineers and designers to prototype new game features.
  • Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters.
  • Animation Bug fixing.
Requirements
  • Minimum of 2-year 2D/3D art degree with an emphasis in character keyframe animation or equivalent work experience.
  • A degree with an emphasis on animation desired.
  • Must have shipped at least one game in a senior or lead animation position.
  • 5+ years game industry experience or related entertainment industry experience.
  • Additional Minimum 3 years of complex relevant experience within animation.
  • Brings a high level of artistic / animation accomplishment to the solution of artistic problems.
  • Proven Key Framing Knowledge and Skillset.
  • Worked with Motion Capture Data.
  • Determines the best method of completing tasks that fall within the scope of normal responsibilities.
  • Has development experience with a proven track record of contributions.
  • Typically has participated in all phases of full-cycle game development, shipping at least one title.
  • Excellent communication, interpersonal, and organizational skills.
  • Demonstrates competency in content creation for Animation.
  • Ability to work well under pressure and deadlines.
  • Must be proficient in one or more types of 3D software but Primarily Motion Builder (Maya, 3D Studio Max, Vicon Blade, Optitrack Motive etc.).
  • Must have a decent understanding of MEL/Python or Maxscript.
  • Takes initiative in pursuing new assignments. May pursue new assignments and identify tasks.
  • Familiar working with remotely located colleagues and outsourcing pipelines.
  • Strong interest in computer games.
  • A portfolio demonstrating proficiency in Animation is required.
  • Ability to give and take direction well.
  • Strong technical problem solving skills.
  • Ability to learn new tools quickly.
  • Ability to work well under pressure and deadlines.
  • Highly organized. Ability to multitask and manage multiple tasks at once.
  • Strong communication and interpersonal skills. Ability to work well with others at all levels on the team.
  • Strong interest in Video Games, storytelling and Movies.
  • Familiar with the Unreal Engine.
  • 2D animation experience.
  • Acting background/experience.
  • Mesh Skinning Vertex weighting experience a plus.
  • Facial Rigging and Animation Pipeline.
  • Experience in developing martial arts fighting games.
  • Experience in developing first-person action games.
Offer
Apply

Leave a Reply

avatar
Related articles