Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
Respawn is looking for an experienced and knowledgeable Senior Character Artist who will embrace the team's philosophy to work on Titanfall franchise.
- Create highly detailed and believable 3D character models and textures for use in-game.
- Use exceptional modeling and texturing ability to create living, breathing characters with personality.
- Assist in creation of character concepts.
- Follow the direction of art leads. Collaborate with other departments such as animation and game design to make sure artwork fits within vision for gameplay and final execution.
- Participate in research and development.
- Serve as mentor for more junior level artists.
- Conduct research for reference materials and tools.
- Follow schedule and deliver assets on time.
- 5+ years’ experience as a 3D artist.
- Proactive self-starter.
- Portfolio of highly detailed 3D art with a focus on character models subjects, highly realistic textures (skin, hair, worn fabric/accessories, etc.), accurate anatomy, detailed clothing, etc.
- Portfolio should show quality, taste, and ability to hit a photorealistic/believable look.
- Mastery of standard art packages such as Maya, Photoshop, and Zbrush.
- Strong understanding of scale, proportion, and surface properties.
- Strong understanding of human anatomy.
- Experience working with a game engine and implementing 3D work into engine.
- Shipped AAA game/s a plus.
- Medical, Dental, Vision, Disability, Life and AD&D insurance benefits.
- Flexible Spending Accounts for health and child care.
- 401K with company match and no vesting period.
- Employee Assistance Plan (EAP).
- Relocation assistance.
- Paid vacation, post-project & holiday office closures, and sick days.
- Company-sponsored team events: movie screenings, industry gatherings, and game launch parties to name a few.
- Fun office parties throughout the year for employees, friends, and family.
- Spacious modern campus with open work spaces and lots of daylight.
- Game room with a pool table, ping pong, foosball, arcade and tabletop games.
- Fully stocked kitchens with fresh fruit, breakfast, snacks, and more.
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- Friendly, caring co-workers and management.