Senior Character Artist at Splash Damage
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Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
10 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

Senior Character Artist at Splash Damage
28 October, 2018
Art / animation

The team is looking for a Senior Character Artist to join the leadership team to bring heroes and villains to life!

Salary: not mentioned
Company: Splash Damage
Location: UK, Bromley
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Collaborate with Art and Design leads to create technically sound, engaging and memorable characters
  • Model detailed high poly models, efficient low poly versions and create textures
  • Ensuring character assets meet specifications provided by all relevant departments
  • Able to accurately follow common goals putting the team first, whilst self-motivated and demonstrating initiative.
  • Maintain quality level, efficiency and consistency across the character team
Requirements
  • Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush and Photoshop
  • Strong 3D modelling (both organic and hard surface) and texturing skills
  • Strong knowledge and understanding of human anatomy and mechanics
  • Strong knowledge of mechanical construction and functionality (gear and weapons)
  • Experience of character pipelines and efficient memory management of UVs, textures and vertices
  • Highly experienced working with multiple texturing workflows for current (PBR) and previous generations, capable of creating well defined and readable realistic materials.
  • Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting
  • Understanding of character preparation from modelling, rigging and skinning for animation
  • A keen motive to be proactive and efficient in work methods whilst maintaining high standards
  • A great team player, able to communicate, learn from and teach others in a respectable manner.
  • Excellent communication and collaborative problem solving skills

Desirable Skills and Experience

  • 3 years+ experience in developing character models and textures
  • Minimum 2 shipped titles where credited as Character artist
  • Knowledge of real-time shaders
  • Strong traditional art foundations including but not limited to Sculpture, Conceptual design and illustration including lighting or color keys
  • Knowledge of rigging and skinning principles
  • Keen interest in games and game design beyond art.
  • Experience working within Unreal engine 3+
  • Knowledge of Substance Painter and Marvellous Designer a plus
Offer
Apply

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