Senior Character Artist at Supermassive Games
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We don't care. RIP Crytek.

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С ума сойти как круто!

Senior Character Artist at Supermassive Games
14 July, 2017
Art / animation

Senior Character Artist for Supermassive Games

Salary: not mentioned
Location: UK, Guildford
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • At least 5 years of experience as a character artist, working on at least one AAA title.
  • In-depth understanding and practical experience of high-end character modelling, sculpting and PBR materials.
  • A strong portfolio of work which demonstrates the ability to create photo-realistic character models, both at high and low resolutions.
  • Experience using the Unreal Engine would be an advantage, but not a necessity.
  • Some experience in a Lead capacity would also be an advantage.
Requirements
  • Using production design art packs and concept art to create highly detailed character models.
  • Highly accurate modelling with superb attention to detail.
  • Working closely with the art team to improve workflows and processes.
  • Taking ownership of larger art tasks and seeing them through to completion.
  • Collaborating with other disciplines such as lighting and VFX artists, graphics programmers and level designers to create a AAA game experience.

TECHNICAL SKILLS/KNOWLEDGE

  • Maya
  • Z-Brush
  • Substance Painter / Designer is an advantage.
  • Photoshop
  • Additional knowledge of other material/surface tools, such as Quixel, Mudbox or 3D Coat, would be an advantage.
  • In-depth understanding of human and animal anatomy, including muscle positions (origin and insertion), bones and proportion.
  • Good understanding of game topology, including edge flow and correct mesh creation for animation.
  • Good understanding of the language of cloth.
  • Excellent traditional art skills.
Offer

The primary role of this position is to create realistic, photo-real characters for their projects, ensuring that all artwork meets the art direction requirements of the game whilst adhering to any technical restrictions. You will also be responsible for helping to define both the quality bar and optimal workflows for asset generation.

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