The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inform, inspire, collaborate and develop artistic solutions to technical obstacles, you’ll help ensure our character pipeline is at the forefront of AAA development.
What you will do:
- Work with artists, technical artists, and engineers to design, implement and maintain new workflows that will help streamline and enhance our tools, shaders, and processes
- Use provided concept art and references to create highly detailed character and creature models
- Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints, while also looking for areas to develop and push past our current boundaries
- Monitor the needs of rigging, animation, and design to ensure clear characters in game
- Maintain a clear and consistent workflow under an established schedule
- Work closely to FX and Lighting artists to create characters that meet artistic and technical requirements
- Provide direction to character artists for aesthetic and technical considerations
- Work closely with the Tool and Engine Team to develop new or improve upon old techniques to improve character model quality
- Work closely with Leads, Principals and Directors to keep quality and style consistent across all characters
- Help document new and existing pipelines to streamline processes for internal and external artists
- Act as a power user to evaluate and demo new software and tools from 3rd party developers for the character pipeline
What skills will you use:
- Highly skilled at working with and defining standards for PBR materials, topology, and in game character pipelines
- Experience developing shaders with technical artists and programmers
- Intermediate knowledge of python scripting, not required, but a plus
- Highly skilled at sculpting, modeling, texturing, shading characters and assets for games
- High level knowledge of hair curve and card creation for next gen games
- Keen eye to form, lighting, colors and composition
- Very strong portfolio showing high quality characters
- At least 5 years of experience as a character artist, working on at least one AAA title