Senior Character Modeler at Animal Logic
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by Fuck off
5 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
13 hours ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.

Senior Character Modeler at Animal Logic
15 October, 2018
Art / animation

Animal Logic - the studio that brought you The LEGO Movie – is looking for a Senior Character Modeler.

Salary: not mentioned
Company: Animal Logic
Location: Canada, Vancouver
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Interpret 2D designs and translate them into 3D space by utilizing softwares such as Z- Brush, Maya, and UV Layout, all while maintaining the original artistic intent
  • Present 3D characters sculptures and models in non-neutral pose with expression
  • Research and source as required any imagery to help with the production of the 3D concepts
  • Produce complex and appealing models to a high standard with a thorough understanding of shape, scale and form for Maya models
  • Work within/produce – topology/wire frame, turntables, character sculpts
  • Assume responsibility for ensuring assigned work is produced to appropriate standard quality within the scheduled timeframe and deadline
  • Ensure a high level of communication is maintained with the Model Lead, Supervisor, and/or Art Director/Production Designer (if required)
  • Distribute and share knowledge regularly to assist in the ongoing development of innovative tools and or techniques for modelling
  • Efficiently document workflow and feedback from Leads or Supervisors
  • Assist with the training and mentoring of less experienced modelling artists as required and maintain a discipline of leadership by example
  • Interact with tracking systems and production staff
Requirements
  • 3 + years’ experience on animated feature films
  • 5 + years’ experience in Modelling and/or Sculpting
  • Experience in 2D design is a bonus
  • Experience with doing rapid iterations of a sculpt under the direction of the Art director and/or Production Designer
  • Experience in producing conceptual modelling without a supplied design
  • Ability to interpret 2D illustrations into 3D form without the need for extensive turnaround artwork
  • Experience using Maya, Z Brush and/or Mudbox
  • Experience with Marvellous Designer is a bonus
  • The ability to create models that consider the camera lensing of the movie
  • Able to demonstrate expressive and cartoon aesthetic
  • Experience of working in a feature film pipeline
  • Proficiency in hard surface modelling techniques and topology
  • Proficiency in both hard surface and organic, environments, props, creatures
  • Proven technical and visual skills with an understanding of art and design within animation environment
  • The ability to work in a collaborative environment and take direction
  • Ability to multi-task, prioritize and problem solve
  • English written and oral communication skills and the ability to connect with a wide variety of personalities
  • Strong communication and interpersonal skills with the ability to efficiently organise and prioritise work across multiple areas and work under pressure
  • Willing to learn, and contribute to the success of the team and project
  • Ability to work solo as well as collaboratively within a team environment and when necessary to pass knowledge to other staff members
  • Ability to take direction and feedback and apply this to assets or shots moving forward
  • Ability to inspire, mentor, and motivate the team
Offer
Apply

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