Senior Concept Artist at Blizzard Entertainment
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Latest comments
by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
9 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Senior Concept Artist at Blizzard Entertainment
21 January, 2019
Art / animation

Blizzard Entertainment is looking for an experienced Senior Concept Artist to work with the Hearthstone team on new and exciting content.

Salary: not mentioned
Company: Blizzard
Location: USA, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create 2D artwork to support the live game (Card Backs, Boards, UI elements, FX Storyboards and various other assets found in the existing game), applying Hearthstone’s whimsical take on World of Warcraft
  • Help design new characters, environments and story elements for use in future expansions
  • Mentor other artists on the team
  • Implement artwork into the game client using Unity3d and Perforce
  • Develop relationships with the design, engineering and UI teams to help maintain a “Gameplay First” approach to game development
Requirements
  • Strong understanding of Hearthstone’s visual style and the facility to help drive its future from an artistic perspective
  • Ability to quickly iterate on an idea, as well as take an asset to a final illustrated state
  • In-depth knowledge of visual principles including form, shape, composition, design and how they relate to game development specifically
  • Superior eye for lighting, value, color and details and the ability to use them in creating new artwork for Hearthstone events
  • Self-motivated, collaborative, excellent interpersonal skills, and the ability to work within a team with an eye to improving the player experience
  • Positive attitude and an ability to receive and provide objective feedback
  • A passion for games

Pluses

  • Strong foundation in the traditional arts including but not limited to painting, sculpture, figure drawing, illustration
  • Passion for creating charming and lighthearted imagery
  • Previous game production experience
  • Interests in other areas of art for games (animation, FX, UI, etc.)
  • Familiarity with the Warcraft universe
Offer
Apply

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