Senior Concept Artist (Avatar Project) at Massive

Senior Concept Artist (Avatar Project) at Massive

Whilst staying within the lore of the game you're encouraged to bring your own creativity and eye for detail to expand Pandora.

  • Leading the development of high-quality art for AAA game(s), from concept to completion
  • Researching and proposing concept references together with the Art Director
  • Preparing creative concepts for internal and external production teams
  • Ensuring a productive workflow with artists and external partners, through briefs, daily communication and by providing clear feedback to ensure that deliverables are completed at quality, and to specification
  • Understanding and evangelizing the visual style of the game
  • Organizing and updating work and backlog using project management/planning tools (e.g. JIRA)
  • Working together with producers, leads, directors and other teams to push the quality and creativity on the project

Skills and experience:

  • A relevant portfolio of your work (must include Concept Art and ideally, examples with a fluid/organic nature - remembering Pandora, "It's kinda the Garden of Eden with teeth and claws" James Cameron)
  • 4+ years experience with concept art, character concepts, and game production/dev. cycle
  • Experience leading art on projects, preferably in agile project management
  • Ability to create concepts of characters, props and environments to AAA standard
  • Tools - working knowledge with Adobe Photoshop (photo-bashing) and familiarity with game engines (e.g. Unity & Unreal).
  • Understanding of composition and lighting
  • Ideally, you also have experience taking/guiding your Concept Art from scratch through to realization, and a finished 3D-asset. Whether by yourself or working together with a 3D-Artist.

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Senior Concept Artist (Avatar Project) at Massive