Senior Environment Artist at Foundry 42
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Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
9 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

Senior Environment Artist at Foundry 42
21 October, 2018
Art / animation

Foundry 42 Ltd. is looking for a talented and experienced Senior Environment Artist to work for the First Person Shooter areas of Star Citizen and Squadron 42. 

Salary: not mentioned
Company: Foundry 42
Location: UK, Wilmslow
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Creating game ready models of environmental objects (architectural building sets, organic’s, etc)
  • Working in the editor to build out levels and environments
  • Creating efficient UV layouts that work well within the engine/platform constrains
  • Creating realistic PBR shaders
  • Create tutorials, style guides, and technical guides to help communicate workflow and efficiency knowledge, as well as artistic expertise
  • Define budgets for the given platforms together with Lead Artist and tech group
  • Work closely together with the Level Design department
  • Work independently on asset sets and oversee level art
  • Define work processes together with the Lead Artist and production group
Requirements
  • 5+ years professional game production experience
  • Previous experience creating high quality environments for AAA games
  • Thorough knowledge of the game development process
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Evidence of being a leader and role model, within their trade
  • A strong ability to create believable environments within a games engine
  • Strong knowledge of 3DS Max, Photoshop and Zbrush / Mudbox as well as experience in using editors to lay out environments
  • Strong knowledge of Substance / Quixel packages
  • Ability to derive a well-structured lowpoly model from the high poly model
  • Strong understanding of efficient UV layout for lowpoly objects
  • Strong understanding of modular level creation methods
  • Experience creating environments using modular systems
  • An understanding of effective asset creation and optimization
  • A strong understanding of shader functionality
  • Strong knowledge and/or experience with PBR
  • An understanding of effective asset creation and optimization
  • A keen eye for spatial composition and building believable scenes
  • Excellent sense of form, mass and volume
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Expert in time management, verbal and written communication skills
  • Focused, motivated and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks within given time constraints
  • Excellent English communication and written skills
  • International travel may be required as part of the role

Pluses:

  • Knowledge with CryENGINE
  • Hard surface modeling experience
  • Experience with programmatic and/or parametric environment generation tools
  • Experience in architecture, interior or industrial design
  • Strong interest in science fiction based themes
  • Experience with Outsourcing and/or collaboration with external studios
  • The ability to manage and supervise mid-level and junior artists and willingness to carry out mentorship tasks
Offer
Apply

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