Senior Environment Artist at Obsidian
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Latest comments
by milesmsith Smith
1 hours ago

Thank you so much for this. I was into this issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards

by Charlotte Delannoy
17 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
19 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

Senior Environment Artist at Obsidian
25 October, 2018
Art / animation

Obsidian Entertainment is looking for a talented, self-motivated Senior Environment Artist to collaborate with a growing team of developers.

Salary: not mentioned
Company: Obsidian
Location: USA, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: no
  • Create a wide range of high-quality environment art assets: natural and man-made props, interiors of structures and exteriors 
  • Model, UV Map, bake and create the materials for environment assets
  • Integrate PBR based assets into Unreal 4
  • Craft set dress and world build environmental set pieces and landscapes  
  • Work closely with Lead Artist to ensure the visual target is met or exceeded
  • Work closely with Level Designers to ensure that excellent gameplay is achieved
  • Communicate: Actively participate in technical and aesthetic problem-solving discussions
  • Mentorship: Raise the abilities of others
  • 5+ years in the game industry with 2 shipped titles
  • High proficiency with 3ds Max, Z-Brush and Substance Designer and Painter, with an emphasis on realistic in-game results
  • Excellent High and Low poly modeling skills, with demonstrated skill in quality baking of textures
  • Demonstrable track record of showing strong initiative and owning content end-to-end to ensure artistic and gameplay goals work together in in-game environments
  • Understanding of Architectural principles, Engineering fundamentals, materials and lighting
  • Complete work as expected under reasonable deadlines
  • Ability to rapidly master proprietary tools and development pipelines 
  • Ability to be resourceful and come up with creative solutions to get the best result on multiple target platforms
  • Strong organizational and communication skills
  • Passion for gaming and Obsidian-style, CRPGs


  • Experience with Unreal 4, or CryEngine
  • Concept development skills
  • Experience lighting levels

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