Senior Environment Artist at Ubisoft Barcelona
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Latest comments
by Joshua Robbins
41 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
23 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.

Senior Environment Artist at Ubisoft Barcelona
19 November, 2018
Art / animation

The team is currently seeking a motivated and skilled Senior Environment Artist to be part of the Ubisoft Barcelona development team for an unannounced AAA project.

Salary: not mentioned
Location: Spain, Barcelona
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Ensure visual, performance and technical quality of 3D environment assets.
  • Deliver high-quality art assets and ensure their efficient integration in the game.
  • Participate in the project’s artistic direction consistency through level art work.
  • Take ownership of the work developed and make sure it fits within the game standards and needs.
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • As a senior team member, take responsibilities and initiatives such as mentoring, research, art direction and recruitment.
Requirements
  • 5+ years of experience as Environment Artist in the videogames industry.
  • Strong modelling, texturing and material creation skills and required.
  • Ability to work on different styles.
  • A keen eye for composition, shape, colour and detail.
  • Extensive knowledge of 2D and 3D packages (3D Studio MAX, Photoshop, Zbrush/Mudbox and Substance Package) required.
  • Extensive knowledge of environment creation workflows and tools.
  • Experienced in the usage of PBR and its theory in material creation.
  • Experience with real time engines or tools (UDK, CryEngine, Unity, Marmoset Toolbag…).
  • Knowledge of Photogrammetry basics is a plus.
  • Experience with lighting is a plus.
  • Willingness to improve both your and the team’s performance and workflows for the project’s benefit.
  • Strong communication and organizational skills and the ability to efficiently interact with team members of all departments is a must.
  • Must be creative, detail-oriented and able to handle multiple projects under pressure.
  • Passion for videogames and extensive knowledge of different game genres across all platforms.
  • Self-motivated and proactive.
  • Positive attitude and a genuine team player.
  • Ability to take direction well.
  • Share knowledge and open to learn from others.
  • Excellent English communication skills
Offer
Apply

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