Senior Environment Artist at Vicarious Visions
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by Delip Huges
3 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
5 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

8 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Senior Environment Artist at Vicarious Visions
9 October, 2018
Art / animation

The team is looking for talented people to create art for the Destiny universe.

Salary: not mentioned
Location: USA, Albany
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Collaborate with level design, and other disciplines to bring levels from 2d layout to fully polished Destiny environments
  • Interpret and break down concept art into the actual game environments
  • Contribute to the research, development, and documentation of tools, and art department processes
  • Create models for both architectural and organic natural environments
  • Collaborate and communicate with art and design leadership to maintain consistency with in the world we are creating
  • Maintain level performance and optimization
  • At least 4 to 5+ years of experience in job offered, or in a related occupation
  • 3dsMax, Maya, Photoshop, Zbrush, Worldmachine, advanced node based shaders, terrain creation workflows, and asset management and tool development
  • Strong understanding of light, value, composition, color, staging and detail in environmental design
  • Strong sense of scale and spatial awareness
  • Understanding of how environment art impacts gameplay
  • Self-motivated, independent, and has proven ability to self-manage and meet deadlines and performs at an expected consistent level
  • Strong communication skills
  • High level of creativity and independence; requires little instruction or oversight
  • Has knowledge to identify, assess and mitigate project risks
  • Not an jerk

You’ll really get noticed with these upgrades to your Light Level:

  • Experience and understanding of physically based rendering and creating assets for PBR
  • Good sense of humor

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