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Senior Environment Artist

Naughty Dog

United States

Skills

  • Environment Art
  • Environment Art

We are looking for an experienced Environment Artist to help us push the boundaries to define the future of narrative entertainment. If you are detail oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we’re looking for!

 

What you will do:

 

  • Develop 3d assets with corresponding materials and construct scenes covering a range of subjects
  • Troubleshoot and maintain levels to stay in frame rate, memory, and design spec 
  • Act as point of contact to achieve design and art direction goals as it pertains to building game art 
  • Create layouts for environments that are visually dynamic and achieve gameplay goals

 

What skills you will use:

 

  • 5+ years’ experience creating high quality environments and at least one shipped AAA title 
  • Strong layout skills and the ability to ideate effectively with minimal concept art and direction
  • Strong ability to define complex looks for the most challenging levels with minimal concept art and direction 
  • Expert understanding of how to build environments in AAA game development 
  • Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game 
  • Strong art sensibilities related to color, composition, and scale 
  • Self-motivated - can execute the vision for the level until completion in a timely and efficient manner 
  • Full understanding of modeling as demonstrated by the ability to create high quality architecture and organic models 
  • Able to achieve a high level of detail through modern modeling techniques and a strong understanding of modular construction 
  • Strong polygonal modeling skills - able to generate clean and efficient models 
  • Create and apply materials across a variety of subject matter
  • Strong ability to create tiling and trim texture sets
  • Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types
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