Senior Environment Technical Artist at Insomniac Games

Senior Environment Technical Artist at Insomniac Games

Insomniac Games is looking for a talented Senior Environment Technical Artist, the link between their programming and art teams. 

Responsibilities

  • Pioneers new asset creation techniques for environment assets
  • Creates technical prototypes and mock-ups for the Art Team to use as a reference
  • Proposes pipeline and technology improvements to Art and Core Pipeline Teams
  • Supports the Environment Team with requests for shader changes
  • Collaborates with the Environment Team to create and apply PBR materials and texture maps on assets that provide the desired look and feel of the art direction of the project
  • Ability to work on both stylized and realistic projects
  • Maintains consistency and quality on all textures and shaders created for characters and/or environments
  • Understands memory and frame-rate budgets for XboxOne, PS4, or comparable platforms
  • Keeps up with current technologies used in and by various game engines
  • Other duties may be assigned

 

Skills & Requirements

  • Bachelor's degree (B. A.) from four-year college or university; or five to seven years related experience and/or training; or equivalent combination of education and experience in AAA console games.
  • Advanced knowledge of cutting-edge content creation pipelines
  • Advanced knowledge of game engines like Unreal Engine or equivalent
  • Advanced knowledge of Physically Based Shading and Lighting
  • Experience using node-based shader networks such as those found in Unreal Editor
  • Experience in Substance Designer/Painter, Houdini, Maya
  • Basic understanding of CgFX, HLSL, or Cg from a technical artist's perspective
  • Basic understanding of Python and photography is a plus 
  • Advanced environment asset and material creation such as foliage, distance geometry and global shaders

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