Senior Environment Technical Artist at Insomniac
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by utku demir
2 hours ago

for the god sake do it for 3ds max and take my money yoo

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
8 hours ago

NICE!!!

Senior Environment Technical Artist at Insomniac
12 November, 2018
Art / animation

Insomniac Games is looking for a talented Senior Environment Technical Artist, the link between their programming and art teams.

Salary: not mentioned
Company: Insomniac Games
Location: USA, Burbank
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Pioneers new asset creation techniques for environment assets
  • Creates technical prototypes and mock-ups for the Art Team to uses as reference
  • Proposes pipeline and technology improvements to Art and Core Pipeline Teams
  • Supports the Environment Team with requests for shader changes
  • Collaborates with the Environment Team to create and apply PBR materials and texture maps on assets that provide the desired look and feel of the art direction of the project
  • Ability to work on both stylized and realistic projects
  • Maintains consistency and quality on all textures and shaders created for characters and/or environments
  • Understands memory and frame-rate budgets for XboxOne, PS4, or comparable platforms
  • Keeps up with current technologies used in and by various game engines
  • Other duties may be assigned
Requirements
  • Bachelor’s degree (B. A.) from four-year college or university; or five to seven years related experience and/or training; or equivalent combination of education and experience in AAA console games.
  • Advanced knowledge of cutting-edge content creation pipelines
  • Advanced knowledge of game engines like Unreal Engine or equivalent
  • Advanced knowledge of Physically Based Shading and Lighting
  • Experience using node-based shader networks such as those found in Unreal Editor
  • Experience in Substance Designer/Painter, Houdini, Maya
  • Basic understanding of CgFX, HLSL, or Cg from a technical artist’s perspective
  • Basic understanding of Python and photography is a plus 
  • Advanced environment asset and material creation such as foliage, distance geometry and global shaders
Offer
Apply

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