Senior Level Artist at Ubisoft Paris
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i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Having side projects are important in progressing as an artist. http://rollingskygame.com/run-3

Senior Level Artist at Ubisoft Paris
24 October, 2018
Art / animation

Being part of Ubisoft Paris studio, you will join the production team of a AAA open-world project. 

Salary: not mentioned
Company: Ubisoft Paris
Location: France, Paris
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Implementing Level Art elements and being in charge of graphic compositing of realistic environments
  • Working closely with Level Designers on each setting to meet Gameplay and Art constraints
  • Modeling different type of assets to populate the environment
  • Texturing of assets you created, considering PBR rendering constraints
  • Being responsible for game engine integration of your assets complying with technical and Gameplay constraints
  • Ensuring your work follows the artistic direction while bringing your uniqueness and creativity
Requirements
  • You have at least 6 years of experience as Level Artist on at least one AAA production
  • You also have an excellent sense of composition and you are comfortable designing realistic scenes under 3DS Max, Maya or Zbrush.
  • Some knowledge on Painter Substance and Designer would be an advantage.
  • Autonomous, creative and endowed with a great ability to adapt to production constraints
  • You demonstrate a strong interest for the video game industry and grew a large video game background
  • You can easily work with English-speaking colleagues and in a multicultural team
Offer
Apply

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