Senior Level Artist at Ubisoft Paris
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amazing stuff man

by Mau Vasconcellos
6 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
12 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

Senior Level Artist at Ubisoft Paris
24 October, 2018
Art / animation

Being part of Ubisoft Paris studio, you will join the production team of a AAA open-world project. 

Salary: not mentioned
Company: Ubisoft Paris
Location: France, Paris
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Implementing Level Art elements and being in charge of graphic compositing of realistic environments
  • Working closely with Level Designers on each setting to meet Gameplay and Art constraints
  • Modeling different type of assets to populate the environment
  • Texturing of assets you created, considering PBR rendering constraints
  • Being responsible for game engine integration of your assets complying with technical and Gameplay constraints
  • Ensuring your work follows the artistic direction while bringing your uniqueness and creativity
Requirements
  • You have at least 6 years of experience as Level Artist on at least one AAA production
  • You also have an excellent sense of composition and you are comfortable designing realistic scenes under 3DS Max, Maya or Zbrush.
  • Some knowledge on Painter Substance and Designer would be an advantage.
  • Autonomous, creative and endowed with a great ability to adapt to production constraints
  • You demonstrate a strong interest for the video game industry and grew a large video game background
  • You can easily work with English-speaking colleagues and in a multicultural team
Offer
Apply

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