Senior Lighting Artist at Beenox
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Latest comments
by Delip Huges
3 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
5 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

by sammi_e@mail.ru
8 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

Senior Lighting Artist at Beenox
17 September, 2018
Art / animation

Beenox is looking for a passionate Lighting Artist to join their team to develop the best games in the industry.

Salary: not mentioned
Company: Beenox
Location: Canada, Quebec City
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Achieve and maintain lighting of indoor and outdoor levels, using dynamic and/or static lighting tools to enhance a scene or a character;
  • Ensure that the lighting deliverables are executed according to the production plan;
  • Keep a balance between visual quality and required performance;
  • Maintain an artistic style coherent with the vision established by the Art director;
  • Work hand in hand with Level Artists, FX Artists and the Art Director to determine the best approach to solve lighting issues;
  • Collaborate with Designers to ensure that lighting contributes to missions, goals and pace of the game;
  • Develop new lighting techniques with Programmers.
Requirements
  • 3 years of experience with lighting techniques within the game industry, film or equivalent;
  • College or university degree in art, multimedia, 3D or equivalent;
  • Advanced level in 3DS Max and Photoshop
  • Experience with lighting in a game engine;
  • Good knowledge of lighting techniques;
  • Good knowledge of materials and shaders;
  • Interest in pushing technical limits and learning new tools;
  • Ability to manage one’s own work with minimal supervision;
  • Excellent artistry and attention to detail;
  • Knowledge of HDR and how it apply to lighting in video games (asset);
  • Passion for video games.
Offer
Apply

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