Senior Lighting Artist at Insomniac
Events
Subscribe:  iCal  |  Google Calendar
Miami US   15, Jul — 20, Jul
Orlando US   24, Jul — 27, Jul
Grapevine US   25, Jul — 29, Jul
Los Angeles US   28, Jul — 29, Jul
Los Angeles US   28, Jul — 2, Aug
Latest comments

What the hell are you saying? I can't make sense of it.

by SEO Services for Insurance
5 hours ago

Phoenix FD is an all-in-one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Meanwhile, if you are looking for best SEO Services for Insurance you can contact us. https://www.uswebsitesdevelopment.com/seo-services-for-insurance/

by michael clarke
14 hours ago

Homeworld is one of the best game developed by the peoples of canada, and i use to play this game one of the best gaming chair of canada, which is andaseat.

Senior Lighting Artist at Insomniac
17 August, 2018
Art / animation

Insomniac Games is looking for a Senior Lighting Artist to help them set up scene lights and rendering attributes for assets for levels and cinematic sequences in the game engine and tools.

Salary: not mentioned
Company: Insomniac Games
Location: United States, Burbank
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Lights video game levels, cinematic sequences, characters, weapons and other objects
  • Superior understanding of lighting aesthetics and how lighting affects gameplay and guides and how lighting affects physically based materials
  • Superior understanding of real-time lighting and frame/ memory optimization
  • Works closely with Art Director to help determine lighting style of project
  • Works closely with the artists and designers to make sure assets are properly set up for lighting and the correct areas are emphasized for gameplay
  • Works closely with the Core department to prototype and test new technology
  • Proposes new ideas and methods to improve workflow, performance, and technology in game
  • Understanding of node-based shaders and how they relate to lighting
  • Creates and maintains skies and atmospheres for various types of environments, post fx, and maintains probes for image-based lighting and reflections
  • Sets up scene lights to match color keys and concept art
  • Help other departments with atmospherics and lighting setups for their environment or test level needs
  • Stays informed about new developments in rendering, particularly with regard to realistic lighting and surfaces
  • Troubleshoots large scene files and rendering errors
  • Other duties may be assigned
Requirements
  • Bachelor’s degree (B. A.) from four-year college or university; or five to seven years related experience and/or training; or equivalent combination of education and experience
  • Should possess an extensive knowledge of lighting and rendering with Mental Ray, Maya software renderers (or the equivalent, Max) and a working knowledge of game engines.
  • Have the ability to work on multiple projects at once as a shared resource between projects and to work independently to maintain consistent aesthetic and technical quality in all lighting.
Offer
Apply

Leave a Reply

avatar
Related articles