Senior Lighting Artist at Sucker Punch


  • Art/Animation
  • Art/Animation


  • Lighting tasks on a significant portion of the game environment.
  • Must communicate effectively.
  • Work closely with Leads and Art direction to achieve art goals.
  • Master proprietary lighting system, tools, and systems.
  • Must be able to meet milestones and deadlines.
  • Troubleshooting lighting, art, and tech issues, work to solve the issues with Leads, AD or engineers.

Qualifications and Skills

  • 5-years of experience in video game production with solid understanding of advanced run-time rendering technology, deferred lighting, lightmaps, and baked lighting tech.
  • Ability to work with minimal direction and desire to take on responsibilities within a team-based work environment.
  • Must have a general knowledge of physical based lighting and rendering.
  • Ability to research or track down real-world references when needed.
  • Traditional drawing, painting, photography or sculpture skills a plus.
  • Excellent Maya skills.
  • A highly developed eye for color, composition, and detail.
  • Problem solver with the ability to learn new technologies and software on-the-fly.
  • Previous PlayStation game development a plus.

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