Senior Material Artist at Certain Affinity
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments

We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/

by ZHENG ZENG
2 hours ago

NICE!!!

This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!

Senior Material Artist at Certain Affinity
17 July, 2018
Art / animation

As a Senior Materials Artist at Certain Affinity, you will work in small teams to create highly detailed characters, game environments, and world assets.

Salary: not mentioned
Company: Certain Affinity
Location: United States, Austin
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create physically based Materials/Textures for use with props, environments, and characters
  • Assist in material library creation and maintaining material pipelines
  • Collaborate with other artists to build and integrate assets into a visually consistent and highly immersive world
  • Match established art styles while helping improve visual direction
Requirements
  • Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques.
  • Portfolio demonstrating tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail focusing on believability and overall esthetic composition
  • Solid understanding of PBR standards and surface/light interactions
  • Strong foundation knowledge in traditional arts
  • Experience creating 3D art for a game project or title
  • Able to use 3D and/or procedural techniques to create high quality materials within production timelines
  • Strong knowledge in UE4
  • Strong knowledge of Maya and/or another 3D software package
  • Strong knowledge of Zbrush modeling
  • Solid understanding of color theory, and be able to create balanced and appealing color palettes
  • Must be punctual, diligent, articulate, and organized

Extra Credit:

  • Experience leading other artists     
  • Shipped 1+ AAA title as an environment artist
  • Experience using proprietary editors, software and tools
  • Bachelor’s degree in Art or related field
Offer
Apply

Leave a Reply

avatar
Related articles