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Senior Motion Graphics Artist - League of Legends

Riot Games

United States

Skills

  • Motion Design
  • Motion Design

As a Senior Motion Graphics Artist on League of Legends, you will work alongside art and product leads to bring League of Legends pages and UI to life. Motion artists operate at the intersection of art and tech through collaboration with visual designers, game designers, audio designers, UX designers, and engineers.

 

Responsibilities:

 

  • Help shape motion and interactive direction for League features, defining directions that meets the creative goals and artistic direction of the project
  • Align the team on a vision by creating high-quality animatics that demonstrate full motion user flows
  • Work alongside engineers, tech artists, and visual designers to translate your animatics into interactive experiences
  • Collaborate with that multi-discipline team at each stage of development, from concept to in-engine implementation
  • Raise the bar for and uphold the League of Legends art style & quality standards
  • Contribute to logistical efforts like planning and estimating scope of work
  • Utilize strong communication skills to advocate for your craft across the org
  • Drive workflow improvements to unlock the potential of future artists
  • Work within proprietary tools and workflows to efficiently import/export assets, optimize animations, and streamline development pipelines.
  • Be an active member of Riot’s Motion Graphics craft community

 

Required Qualifications:

 

  • 4+ years of motion design experience across UI, games, or media
  • Portfolio showing proficiency of motion graphics fundamentals (easing, pacing, timing, composition, legibility)
  • Portfolio showing experience creating motion graphics for real-time UI (celebrations / ceremonies, design systems, notifications, HUDs, interactive states, screen transitions etc)
  • Mastery in the Adobe Suite (After Effects, Photoshop and Illustrator)
  • High proficiency with VFX particle plugins like Trapcode Suite or xparticles
  • Strong understanding of version control tools and game dev workflow / pipelines
  • A keen eye for maintaining best practices related to optimization and performance
  • Experience in Figma

 

Desired Qualifications:

 

  • Experience with the game engine tools like Unreal or Unity
  • Experience animating with Spine 2D, Protopie, Rive
  • Experience in a 3D modeling / animation package (Maya, 3DSMax, Cinema 4D, or Blender)
  • Knowledge of League of Legends IP and style
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