Senior Prop Artist at Massive Entertainment
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by Marvin Washington
3 hours ago

Awesome breakdown. Good designers often have similar processes.

Found it here:, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

Senior Prop Artist at Massive Entertainment
8 April, 2019
Art / animation

The team is looking for an additional Senior Prop Artist to contribute to the development in their ambitious art team working on Tom Clancy's The Division 2.

Salary: not mentioned
Location: Sweden, Malmö
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Creating high-quality assets with visuals surpassing current gen games
  • Timely deliver on visual and technical requirements
  • Working with your Lead, Level and Tech art teams and Art director to create high-quality AAA 3D art assets
  • Supporting other teams to reach their goals by providing them with asset expertise
  • Defining and Improving work processes together with the Lead Artist and production group
  • Actively seeking out, incorporating, as well providing feedback to peers
  • Mentoring the Juniors in the team to grow and have a consistent quality
  • Reviewing outsourced art assets, and providing support to outsource teams
  • 5+ years of experience with making props for next gen AAA game environments
  • Experience with the technical limitations/constraints related to game assets
  • Working knowledge of at least one of the major 3D modeling packages & Substance texturing package
  • Knowledge of Substance designer and Marvelous designer is a bonus
  • Experience with outsourcing is a bonus

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