Senior Prop Artist at Red Storm Entertainment
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So what's exactly the advantage? good would be a direct comparison to known renderers

by Fuck off
19 hours ago

Fuck off, Ad. It cost $$$$$$$

by Paul Jonathan
1 days ago

Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.

Senior Prop Artist at Red Storm Entertainment
15 November, 2018
Art / animation

Red Storm Entertainment is looking for a Senior Prop Artist with experience creating high-quality game assets to join their Division 2 team.

Salary: not mentioned
Location: USA, Cary
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Support the Art Directors’ vision for the game by creating high definition 3D models that complement the environments and convey the story of the game.
  • Create high quality props and textures following physically based parameters to achieve great realism.
  • Have the flexibility to be able to work on a variety of assets from hard surface to organic.
  • Work closely with Lead environment artist and art team to ensure highest quality of environment artwork both visually and technically.
  • Act as a mentor to less experienced artists.
  • Research new tools and techniques to create more efficient and visually appealing environments.
  • Assist Technical Artists in designing, implementing and maintaining art pipelines.
  • Manage assets to fit memory, design and frame rate limits.
Requirements
  • Expert knowledge of 3D modeling and sculpting tools such as 3D Studio Max, Maya, Modo, and ZBrush.
  • Expert knowledge of texturing tools such as Photoshop, Substance Painter, and Mari.
  • Strong knowledge of asset creation techniques within a game development environment.
  • Professional experience with commercial or Ubisoft proprietary game engines like Snowdrop, Anvil, or Unreal.
  • Passion for pushing the state of art in asset fidelity and production techniques.
  • Robust understanding of technical limitations and budgets.
  • Outstanding collaboration and communication skills.
  • Ability to manage and organize work in order to meet deadlines.
  • International travel may be required.
  • Must be authorized to work in the United States.
Offer
Apply

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