Below you will find some information on the role:
- Working closely with artists, programmers,
- Creating tools for artist, helping automating creation processes,
- Creating and maintain tools for procedural content generation,
- Researching, developing and maintaining different art pipelines,
- Upholding the most optimized and coherent content.
Job requirements:
Feel free to apply if you have:
- Previous experience working in Unreal Engine 5,
- Experience in scripting/programming in HLSL, BP, Python.
- Previous experience in creating tools for artist,
- Previous experience in procedural content generation,
- Previous experience in creating pipelines,
- Experience in profiling and possessing the ability to detect the limitations on performance,
- Excellent communication skills as you will be working with a bunch of artists and other departments,
- Strong problem-solving skills.
Nice to have:
- Experience in C++ and VEX,
- Experience in Houdini,
- Proficiency in Substance Designer,
- Experience with PS5/XBox/NS2.