Senior Technical Artist at Blizzard
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Very nice advice for Beginners....Really Helpful...Thanks....

The link under texturing is broken, here is the correct link. http://docs.cryengine.com/display/SDKDOC2/Ambient+Occlusion+and+Normal+map+bake+using+Xnormal

Senior Technical Artist at Blizzard
9 August, 2018
Art / animation

Work closely with Artists, Engineers, and other Technical Artists to both find day-to-day improvements and achieve long-term goals.

Salary: not mentioned
Company: Blizzard
Location: United States, Irvine
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Conceptualize, craft, implement, and improve tools
  • Communicate across departments (including Engineering and Production)
  • Vision to improve art tools and process for the future
  • Work closely alongside other Artists to understand and support their needs
  • Identify bottlenecks and help avoid or address those with the art pipeline
Requirements
  • 10+ years of experience in game development building art tools for various departments outside of animation/rigging.
  • Advanced knowledge in Python is preferred with experience in translating Maxscript/Mel
  • Knowledge of content creation software, especially 3ds Max, Maya, and Photoshop
  • High-skill level of at least one set of Technical Art roles and responsibilities, and understanding of all domains related to Technical Art
  • Good communications skills, a phenomenal team-player attitude, and willing to dive deep into anything necessary.
Offer
Apply

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