Senior Technical Artist at Bluepoint Games
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by Protopop
4 hours ago

I love World Creator, especially the vegetation distribution pipeline. You can create some very realistic fields with it. Im going to check out impostors too - ive seen it a few times and wondered what it's about.

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Stupid Rental. My Zbrush that I haven't paid for an update in years and is perpetual Trumps that on all counts.

by Nameku
8 hours ago


Senior Technical Artist at Bluepoint Games
6 July, 2018
Art / animation

Bluepoint Games is looking for a best-in-class Senior Technical Artist to join their team on a full-time basis.

Salary: not mentioned
Company: Bluepoint Games
Location: United States, Austin
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Develop powerful and efficient workflows for the Art team
  • Create new techniques and procedures to improve game asset quality
  • Help improve and refine shader, texture, lighting quality
  • Research and help develop new technologies 
  • Identify and fix pipeline issues
  • Analyze and improve art asset inefficiencies to optimize console performance 
  • Inspire, mentor, and support other Artists
  • Act as a liaison between Engineering and the Art departments
  • Assist with solving daily production challenges
  • A portfolio reflecting high-quality game art, scripted tools, and shaders
  • At least 7 years of professional experience in the games industry with at least one shipped title (excluding academic projects)
  • Complete understanding of game workflows and pipelines
  • Experience working with multiple game engines
  • Expert knowledge of Maya
  • Maya scripting experience in Python and MEL
  • Basic knowledge of Photoshop scripting techniques
  • Ability to work onsite at our facility in Austin, TX


  • Experience with Allegorithmic Substance Designer
  • Shader authoring skills (HLSL, GLSL, CGFX) knowledge
  • Knowledge of C++, C#, Javascript, or other programming languages

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