Senior Technical Artist at Ubisoft Leamington
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Really lucky that got to read Laurie Durand, a famous environment 3D artist’s experience of working in Ubisoft and taking part in the production of For Honour. Surely helpful for amateur 3D artist. Alex, http://www.qualityassignment.co.uk/

Nice. Congratulation @munkhjin

Hurry up and get it on the store - I need it for a project ;-)

Senior Technical Artist at Ubisoft Leamington
25 September, 2018
Art / animation

As a senior member of the technical art team, you will be working to design, create, and extend the art pipeline and development experience which brings the team's games to life.

Salary: not mentioned
Location: UK, Royal Leamington Spa
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Develop tools to improve art asset management and art pipeline efficiencies 
  • Coordinate with other tech artists to provide consistent, high quality, team support 
  • Oversight of art content pipeline, from tools all the way into the game 
  • Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools 
  • Provide hands-on support to artists and engineers in regard to asset performance and validation 
  • Collaborate with partner studios to share technology and best practices 
  • Review creative process and identify opportunities for tool improvements 
  • Develop tools with an eye towards usability and efficiency 
  • Solve challenging technical issues in the art asset pipeline 
  • Collaborate with engineers to diagnose and resolve in-game problems 
  • Document pipeline and tools development processes
  • Inspire and empower the art team to optimize their processes 
Requirements
  • Substantial working experience in the video game industry
  • Shipped multiple titles as a Technical Artist
  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, Photoshop, etc)
  • Excellent verbal and written communication skills
  • Expert knowledge of at least one game tech art area: 3D Modeling, Animation, Shaders/Materials, VFX
  • Strong art creation skills in your area of expertise
  • Conversant in all areas of game technical art
  • Extensive understanding of the performance implications of game art asset creation
Offer
Apply

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