Senior UI Artist at Ubisoft Blue Byte
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by Rathan kumar.Muthyam
7 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Senior UI Artist at Ubisoft Blue Byte
5 February, 2019
Art / animation

The team is now accepting applications for suitably qualified Senior UI Artist (Rainbow Six Siege Project) to join their team.

Salary: not mentioned
Location: Germany, Düsseldorf
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create modern Interface designs from conception to final sign off
  • Translate high-level gameplay ideas into visual functional UI designs
  • Provide good Information Hierarchy that enhances the player experience
  • Create convincing UI animations to drive attention and offer guidance for players
  • Develop flexible designs that ensure extension and further development
  • Layout and implement front-end flow designs
  • Establish logical, readable UI solutions and usability strategies
  • Communicate ideas & concepts with international teams and stakeholders
  • Assist Engineers to ensure implementation reflects the Design Vision
Requirements
  • Expert in Photoshop, Illustrator, After Effects, Flash
  • Strong Compositing skills and video editing skills is a plus (After effects, Premiere)
  • Very good sense for Motion design / Motion graphics
  • Proficient in creating ideas, prototyping and final realization
  • Storyboarding skills is a plus
  • Profound graphic design skills (design, layout, typography)
  • Think critically and conceptually
  • Be forward thinking and anticipate the needs of your project
  • Be self-motivated and organized

Knowledge & Experience:

  • Proven UI Experience on at least one shipped title
  • Work experience of at least 2 years in the Video Game industry
  • Great knowledge in Animation (2d or 3d)
  • Profound knowledge of UI implementation processes in video game projects
  • Familiar with industry game engines and prototyping workflows
  • Practical experience with data management software (perforce)
  • Good knowledge of English, both spoken and written
Offer
Apply

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