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Senior UI Technical Designer (TEMP) - Unannounced Game

Blizzard Entertainment

United States

Skills

  • Gameplay & Level Design
  • Gameplay & Level Design

We are looking for a Senior UI Technical Designer to help craft a new, unannounced game for Blizzard.

 

Responsibilities:

 

  • Design, implement, and support UI systems and workflows that empower designers to independently create and modify UI content. 
  • Serve as the technical bridge between UI design and engineering, translating design needs into effective, practical solutions. 
  • Build and maintain UI layouts, styles, and behaviors using Unity UI systems, including UI Builder and Visual Scripting. 
  • Partner with UI Engineers to ensure UI systems are scalable, maintainable, and performant across platforms. 
  • Collaborate closely with artists, designers, and audio to ensure UI visuals, motion, and feedback are cohesive and production‑ready. 
  • Diagnose, debug, and resolve UI-related technical issues within the engine. 
  • Create and maintain clear documentation and best practices to support consistent adoption of UI workflows. 
  • Anticipate UI technical risks and evolve systems to support future content, tooling, and team needs.

 

Minimum Requirements:

 

  • 8+ years of professional game development experience, focused on UI design, technical design, or UI implementation, including shipping at least one AAA game with significant UI scope. 
  • Hands-on experience designing, implementing, and iterating on UI systems directly in a game engine. 
  • Strong understanding of modern game UI architecture, workflows, and best practices, with experience supporting scalable and maintainable systems. 
  • Hands-on experience with Unity UI systems, including UI Builder, layout tools, data-driven UI concepts, and visual scripting or similar tools. 
  • Solid scripting ability (e.g., C#, Lua, or equivalent) to support UI systems and behaviors when needed. 
  • Strong debugging and problem-solving skills, particularly related to UI implementation, performance, and stability. 
  • Proven experience collaborating across disciplines, including design, engineering, art, and audio. 
  • Excellent communication skills, with the ability to explain technical concepts clearly to non-engineers. 
  • A designer-first mindset, strong ownership mentality, and a collaborative approach when working in ambiguous, evolving technical environments 
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