We are looking for a Senior UI Technical Designer to help craft a new, unannounced game for Blizzard.
Responsibilities:
- Design, implement, and support UI systems and workflows that empower designers to independently create and modify UI content.
- Serve as the technical bridge between UI design and engineering, translating design needs into effective, practical solutions.
- Build and maintain UI layouts, styles, and behaviors using Unity UI systems, including UI Builder and Visual Scripting.
- Partner with UI Engineers to ensure UI systems are scalable, maintainable, and performant across platforms.
- Collaborate closely with artists, designers, and audio to ensure UI visuals, motion, and feedback are cohesive and production‑ready.
- Diagnose, debug, and resolve UI-related technical issues within the engine.
- Create and maintain clear documentation and best practices to support consistent adoption of UI workflows.
- Anticipate UI technical risks and evolve systems to support future content, tooling, and team needs.
Minimum Requirements:
- 8+ years of professional game development experience, focused on UI design, technical design, or UI implementation, including shipping at least one AAA game with significant UI scope.
- Hands-on experience designing, implementing, and iterating on UI systems directly in a game engine.
- Strong understanding of modern game UI architecture, workflows, and best practices, with experience supporting scalable and maintainable systems.
- Hands-on experience with Unity UI systems, including UI Builder, layout tools, data-driven UI concepts, and visual scripting or similar tools.
- Solid scripting ability (e.g., C#, Lua, or equivalent) to support UI systems and behaviors when needed.
- Strong debugging and problem-solving skills, particularly related to UI implementation, performance, and stability.
- Proven experience collaborating across disciplines, including design, engineering, art, and audio.
- Excellent communication skills, with the ability to explain technical concepts clearly to non-engineers.
- A designer-first mindset, strong ownership mentality, and a collaborative approach when working in ambiguous, evolving technical environments