Responsibilities:
- Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using
- Particle Effects, models and custom shaders.
- Develop the look and feel of VFX classes.
- Collaborate with other departments on the development of game features.
- Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)
- Occasional contributions to cinematic VFX depending on project demands.
Requirements:
- Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. The portfolio should include a variety of styles and types of VFX.
- At least one shipped game on PC/Console, preferably more than just one.
- Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini).
- Must be willing to work onsite in the Studio
- A professional level of written and spoken English
Nice to Haves:
- Houdini/Substance/Maya experience..
- Scripting experience
- Skills in other (traditional) arts, e.g. drawing