We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
The VFX Artist independently delivers a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.
The daily life of a VFX Artist at Ubisoft Toronto
- Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
- Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
- Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools;
- Communicate and collaborate with key stakeholders to confirm task direction, tool/software requests, and consistency of work;
- Optimise work and maintain balance between quality and performance;
- Implement and incorporate feedback from Art Director and Leads into work;
- Understand best practices, production pipelines and workflows;
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
- Support the Lead Artist in any ad hoc tasks and duties.
What it takes to make it:
- 4 years’ experience in game
- Cinematic or film experience is an asset;
- Experience working within a high quality, photo realistic VFX environment;
- Advanced knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. Embergen, Rayfire, Blender, Houdini etc.);
- Exposure to industry game engines (e.g. Unreal) and production pipelines;
- Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
- Good working knowledge of particle driven effects and shader systems;
- Good understanding of node-based shaders and their creation;
- Knowledge of Physically Based Rendering and Linear workflows;
- Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
- Familiarity with data management software (such as perforce);
- Strong interpersonal and communication skills;
- Ability to work autonomously and in a team setting;
- Work effectively in high pressure and deadline driven situations;
- Understanding of workload management software/principles (Jira) is an advantage;
- Knowledge of video games industry and awareness of typical video game development processes.
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
Follow this link to apply: https://smrtr.io/cqKQY