The role of a Visual Design Artist on the Seasons Enablement team is responsible for the ideation, development and production of around-game UI experiences for features such as the Season Battlepass, the Sanctum, Champion Mastery, Ranked, progression systems for new game modes, and more. Scope of responsibilities covers working with UX designers, product and engineers to bring interactive experiences to life and to players through world class design specifications. Working within the League of Legends style and brand, maintaining robust libraries, and working with assets, illustrated artwork, and iconography are key to success on League.
Responsibilities:
- Develop UI solutions for League with a strong understanding of systems design, UI style, layout, color, value and interaction
- Collaborate with UX, Product, Motion Graphics, and occasionally external vendors, to develop experiences in League both in-game and around-game
- Understand and work within the RiotUI Engine and tooling to implement designs with the engineering team
- Able to identify and solve issues impacting the quality of work
- Assist the Art and Design leads with maintaining the quality bar for Visual Design
- Work within a wide range of styles in Event spaces
- Experiment and with and evolve League’s existing style
- Maintain source work and manage libraries for future development
Required Qualifications:
- 5+ years of experience in the gaming or entertainment-related industry
- Portfolio that demonstrates visual taste of contemporary graphic design and strong artistic style
- Strong sense of composition, color, value and 2D art fundamentals
- Experience in architecting and extending new UI visual styles
- Understand Visual Design best practices and use them to inform design decisions
- Proficiency in Figma and Photoshop
Desired Qualifications
Experience working with Unreal Engine, Unity, or any relevant game engine
Experience working with external vendors on Motion and/or UI Illustration projects
Experience in a secondary area such as motion graphics, illustration, animation, or modeling