Shading Technical Artist at Naughty Dog
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Latest comments

Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
21 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me.

Shading Technical Artist at Naughty Dog
8 July, 2018
Art / animation

Naughty Dog is seeking an experienced Shading Technical Artist to join the studio.

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Support the art team with requests for shader changes (more advanced controls, better blend methods, etc)
  • Create “Shader Packages”, which give artists easy-to-control presets for advanced surface types (like “dirty glass”)
  • Implement (or improve) shading models for special features like water, fabric, fur, snow, or skin
  • Develop functions for procedural vertex animation, like wind or other ambient motion
  • Create tools to improve the texture artist team’s efficiency, and support third-party tools (like Substance Designer)
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines
  • Help ensure feature interfaces are user-friendly
  • Pioneer new asset creation techniques
  • Create technical prototypes and mock-ups that the art team can use as examples
  • Help the team develop workflows and standards for efficient content generation
  • Help drive framerate and memory optimization of the game
  • Intermediate programming experience with shading languages (HLSL/CG/Etc.)
  • Experience in other programming/scripting languages is a plus
  • A strong artistic eye is a necessity!
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills

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