Shading Technical Artist at Naughty Dog
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Latest comments

excellent , this is cool asset

by mavin
17 hours ago

have you this 3ds max making video

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

Shading Technical Artist at Naughty Dog
8 July, 2018
Art / animation

Naughty Dog is seeking an experienced Shading Technical Artist to join the studio.

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Support the art team with requests for shader changes (more advanced controls, better blend methods, etc)
  • Create “Shader Packages”, which give artists easy-to-control presets for advanced surface types (like “dirty glass”)
  • Implement (or improve) shading models for special features like water, fabric, fur, snow, or skin
  • Develop functions for procedural vertex animation, like wind or other ambient motion
  • Create tools to improve the texture artist team’s efficiency, and support third-party tools (like Substance Designer)
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines
  • Help ensure feature interfaces are user-friendly
  • Pioneer new asset creation techniques
  • Create technical prototypes and mock-ups that the art team can use as examples
  • Help the team develop workflows and standards for efficient content generation
  • Help drive framerate and memory optimization of the game
  • Intermediate programming experience with shading languages (HLSL/CG/Etc.)
  • Experience in other programming/scripting languages is a plus
  • A strong artistic eye is a necessity!
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills

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