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Software Engineer II, Graphics (NST)

Nintendo of America

Redmond, Washington, United States

Skills

  • Software Engineering
  • Software Engineering

Nintendo Software Technology Corporation
 
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional Software Engineers to help support our Engineering Department.
 
As a Graphics Software Engineer II, you will have proven experience in graphics development specifically related to engine, shader, and tools/pipeline technologies. Experience with graphics programming APIs such as OpenGL, Vulkan, DirectX, and relevant programming experience in C++ will help you to contribute to our engine.
 
DESCRIPTION OF DUTIES:
 
  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above
  • May program tools and utilities to support work on projects.
  • Applies professional expertise to review, analyze, and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness
  • Deploys engine/system-level features and APIs utilized by other engineers on the team for higher-level software development
  • Works and communicates across disciplines to develop technologies intuitively utilized by non-engineers.

 

SUMMARY OF REQUIREMENTS:

  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Possess some areas of specialization in graphics development, specifically pertaining to Engine, Shader, & Tools/Pipeline technologies.
  • Ability to solve engineering problems by applying entry-level specialty
  • Ability to read and debug other engineers’ code
  • Good understanding of interactive entertainment methodologies and production pipeline.
  • Knowledge of the relevant programming languages (C/C++, GLSL (or equivalent shading language))
  • Experience and knowledge of an equivalent graphics programming API (OpenGL, Vulkan, DirectX, Mantle, etc)
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

 

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

 

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
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