Sr. Tools Programmer at Santa Monica Studio
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Latest comments
by Amy
2 hours ago

You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).

by Amy
2 hours ago

As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.

by run 3
2 hours ago

Thanks for your post! It's been a long time since I read a good article and such a meaning! I hope you will continue to write articles like these for hobbyists! run 3

Sr. Tools Programmer at Santa Monica Studio
11 July, 2017
Art / animation

Sr. Tools Programmer for Santa Monica Studio

Salary: not mentioned
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Research, define, extend, and maintain production pipelines, processes, and workflows
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Identify problems; solve them: implement robust, high-quality solutions
  • Profile and optimize software systems to remove bottlenecks and improve performance
  • Refine content creation workflows
  • Mentor and guide team members in areas of expertise; instill best practices
Requirements
  • Bachelor’s degree in Computer Science, Engineering, Graphic Art or a related field or equivalent experience
  • Minimum five years of professional programming experience
  • Expertise in C/C++ required, Python / PySide and MEL highly desirable
  • Solid understanding of 3D math
  • Professional experience demonstrating proficiency in algorithm design, understanding of complexity, and software architecture and design
  • Extensive knowledge of 3D authoring packages (e.g. Maya or 3DS Max) and CG
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Experience in coding user-facing tools; knowledge of good UI design principles
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Good collaborator within a large, diverse team
Offer

You’re into games – you love making them, you love collaborating to make them. You spend your time figuring out how to best get outstanding content into games by designing and building efficient tools and pipelines.

And you are talented and motivated, with tons of initiative.  You get things done.  Sound interesting?

Apply
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JUANJOSE

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