Stylized VFX Artist at Airship Syndicate
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by UtopiaNemo
2 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
5 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Stylized VFX Artist at Airship Syndicate
6 March, 2019
Art / animation

Create stylized, hand-crafted visual effects for characters, action combat and supernatural environments.

Salary: not mentioned
Location: USA, Austin
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Creation of stylized, hand-crafted visual effects for characters, action combat and supernatural environments
  • Implementation of all work using Unity and related tools
  • Troubleshooting work and optimization of effects for performance on multiple platforms (PC and consoles)
  • Collaboration with art leads to collect feedback and iterate on work
  • Self-regulation of time and resources to keep pace with project needs
Requirements
  • 3+ years of commercial game development experience
  • At least one notable shipped title, demonstrating the ability to take a project to completion
  • Proficiency with all tools necessary to create stylized, hand-painted VFX assets
  • Knowledge of modern 3D game engines and the tools required to implement VFX in-game, including the creation and use of shaders and/or scripting
  • A demo reel that shows significant relevant work

Pluses

  • Experience building VFX in Unity
  • Titles shipped on consoles
Offer
Apply

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