Substance Material Artist at Bluepoint
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Yes
4 hours ago

Gabe is amazing and im happy to have him basicaly be the face of gaming. If you have something against him reply to this, i would love to discus

by Kai Marshall
20 hours ago

Awesome! So proud of you!!! <3

Positive site, where did u come up with the information on this posting?I have read a few of the articles on your website now, and I really like your style. Thanks a million and please keep up the effective work. rv altitude

Substance Material Artist at Bluepoint
14 June, 2018
Art / animation

Bluepoint Games is looking for a Substance Artist to join their team on a full-time basis.

Salary: not mentioned
Company: Bluepoint Games
Location: United States, Austin
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create highly realistic materials using PBR workflows

  • Use procedural techniques in order to create complex materials.

  • Model and sculpt geometry to be used as elements which help build materials

  • Help maintain our studio’s Substance libraries.

  • Build custom nodes in Designer to help improve functionality, speed, and quality

  • Create custom generators and brushes in Designer for use in Painter

  • Collaborate with other Artists to help improve quality.

  • Help develop powerful and efficient workflows for the Art team using Allegorithmic Substance tools.

  • Mentor and support the other Artists creating materials for both environment and character assets.

  • Assist with solving daily production challenges.

Requirements
  • Expert level knowledge of Substance Designer, Substance Painter.

  • The ability to master a proprietary material authoring system.

  • A thorough understanding of creating efficient real-time materials.

  • Highly proficient in Photoshop.

  • Strong knowledge of Maya.

  • Complete understanding of game workflows and pipelines.

  • Experience working with multiple game engines.

  • At least 5 years of professional experience in the games industry with at least one shipped title (excluding academic projects).

  • A portfolio reflecting high-quality game art and tools.

  • Ability to work onsite at our facility in Austin, TX.

Offer
Apply

Leave a Reply

avatar