Substance Material Artist at Bluepoint
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Latest comments
by jhon perker
56 min ago

The new features facial expression is very unique and the first launch in apple. I have used this expression, and I love to use this. this is very funny and look like the original. but sometimes it refuses to express then i prefer to go Apple Support Australia.

by Matthew
3 hours ago

You may want to credit Critical Role and Sam Riegel for the character creation.

by Admin
7 hours ago

hahaha, oh sorry, man we'll fix. is there a way we can actually contact him???

Substance Material Artist at Bluepoint
14 June, 2018
Art / animation

Bluepoint Games is looking for a Substance Artist to join their team on a full-time basis.

Salary: not mentioned
Company: Bluepoint Games
Location: United States, Austin
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create highly realistic materials using PBR workflows

  • Use procedural techniques in order to create complex materials.

  • Model and sculpt geometry to be used as elements which help build materials

  • Help maintain our studio’s Substance libraries.

  • Build custom nodes in Designer to help improve functionality, speed, and quality

  • Create custom generators and brushes in Designer for use in Painter

  • Collaborate with other Artists to help improve quality.

  • Help develop powerful and efficient workflows for the Art team using Allegorithmic Substance tools.

  • Mentor and support the other Artists creating materials for both environment and character assets.

  • Assist with solving daily production challenges.

Requirements
  • Expert level knowledge of Substance Designer, Substance Painter.

  • The ability to master a proprietary material authoring system.

  • A thorough understanding of creating efficient real-time materials.

  • Highly proficient in Photoshop.

  • Strong knowledge of Maya.

  • Complete understanding of game workflows and pipelines.

  • Experience working with multiple game engines.

  • At least 5 years of professional experience in the games industry with at least one shipped title (excluding academic projects).

  • A portfolio reflecting high-quality game art and tools.

  • Ability to work onsite at our facility in Austin, TX.

Offer
Apply

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