Substance Material Artist at Bluepoint
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Awesome walkthrough, I really learnt a lot. It was great that Adrienne give links to other people tutorials too!

by stubs3d@gmail.com
2 hours ago

Anybody get that?

If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

Substance Material Artist at Bluepoint
14 June, 2018
Art / animation

Bluepoint Games is looking for a Substance Artist to join their team on a full-time basis.

Salary: not mentioned
Company: Bluepoint Games
Location: United States, Austin
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Create highly realistic materials using PBR workflows

  • Use procedural techniques in order to create complex materials.

  • Model and sculpt geometry to be used as elements which help build materials

  • Help maintain our studio’s Substance libraries.

  • Build custom nodes in Designer to help improve functionality, speed, and quality

  • Create custom generators and brushes in Designer for use in Painter

  • Collaborate with other Artists to help improve quality.

  • Help develop powerful and efficient workflows for the Art team using Allegorithmic Substance tools.

  • Mentor and support the other Artists creating materials for both environment and character assets.

  • Assist with solving daily production challenges.

Requirements
  • Expert level knowledge of Substance Designer, Substance Painter.

  • The ability to master a proprietary material authoring system.

  • A thorough understanding of creating efficient real-time materials.

  • Highly proficient in Photoshop.

  • Strong knowledge of Maya.

  • Complete understanding of game workflows and pipelines.

  • Experience working with multiple game engines.

  • At least 5 years of professional experience in the games industry with at least one shipped title (excluding academic projects).

  • A portfolio reflecting high-quality game art and tools.

  • Ability to work onsite at our facility in Austin, TX.

Offer
Apply

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