Team Lead Animator [FAR CRY Project]

Ubisoft Toronto

Toronto, ON, Canada


  • Animation Designers
  • Animation Designers


  • Realistic
  • Realistic


  • 3DS Max
  • 3DS Max

The daily life of a Team Lead Animator at Ubisoft Toronto:


  • Support and drive AAA quality standards for the animation team;
  • Work with Directors and Production Management team on animation style and quality expectations;
  • Collaborate with our other project function and studio teams.
  • Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
  • Represent the team;
  • Organize and lead team meetings and/or reviews with directors;
  • Know the game’s story and narrative gameplay (through game design documents) and understand the technical/artistic constraints so as to be able to lead and coach the team;
  • Draft regular reports for the Production Management team on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
  • For the team, anticipate and recognize potential conflicts and recommend solutions to the Production Management team;
  • Be a mentor in terms of technical/artistic aspects for team members (where necessary);
  • Take part in performance assessments in collaboration with the Production Management team;
  • Coordinate bug correction as it pertains to the team’s work;
  • Help recruit, manage and mentor team members;
  • Ensure that new employees integrate the team;
  • Support and drive the strategy of Animation pipeline, tools and processes;
  • Carry out working unit-related tasks (depending on the size of the team the incumbent must supervise);
  • Perform any other related tasks.



What it takes to make it:


  • 5+ years’ experience in animation or other relevant experience;
  • 2+ years of experience in a team lead, supervisory, or management role;
  • College Diploma/Degree in animation or area of expertise for video games;
  • Certification in project management or equivalent is an asset;
  • Participation in at least one complete game production or equivalent;
  • Strong understanding of animation software applications (3D Studio Max and Motionbuilder), principles and fundamentals;
  • Ability to work as part of a team;
  • Leadership;
  • Time and priority management;
  • Ability to assemble productive teams;
  • Good interpersonal and communication skills;
  • Flexibility in organizing work;
  • Resourcefulness in problem-solving;
  • Ability to delegate;
  • Stress and change management skills;
  • Managerial courage;
  • Self-driven with a sense of initiative;
  • Database knowledge an asset (JIRA, Perforce, etc.);
  • Knowledge of the technical constraints of real time, 3D engines and level editors;
  • Resourceful in pushing innovation, optimization and new ideas;
  • Knowledge of the tools used by team members;
  • Project management knowledge an asset;
  • Knowledge of the other game production working units an asset;
  • Knowledge of the MS Office suite an asset.


We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.


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