Team Lead Artist - Environment Art [Splinter Cell]

Ubisoft Toronto

Toronto, ON, Canada

Skills

  • Environment Art
  • Props
  • Model Art
  • Environment Art
  • Props
  • Model Art

Styles

  • Realistic
  • Realistic

Tools

  • Maya
  • ZBrush
  • 3DS Max
  • Substance Painter
  • Blender
  • Maya
  • ZBrush
  • 3DS Max
  • Substance Painter
  • Blender

On being a Team Lead Artist – Environment Art

 

As a Team Lead Artist – Environment Art at UbiTO, you’ll work together with the Production Manager in overseeing and guiding the Modeling Team. The Modeling Team is responsible for the creation of all Environment Art assets used in the game from buildings to props.

 

You will provide supporting direction for work quality, establish processes and best practices, help set and stick to deadlines, follow up on and validating the team’s work, all while coaching team members and supporting their professional development and aspirations.

 

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

 

The daily life of a Team Lead Artist (Environment Art) at Ubisoft Toronto

 

  • Create benchmark quality assets to exemplify visual and technical quality for the members of the team;
  • Know the game’s story and gameplay, its game design documents, and understand the technical and artistic constraints, then relay them to the team
  • Review, critique and when necessary, correct the art team’s work;
  • Work closely with Art Directors and Level Art Leads to research and contribute to the provided direction;
  • Report regularly to the Production Manager on the advancement of the team’s work and recommend corrective measure where necessary to meet project deliverables;
  • Work with leads and directors, across departments, to ensure clear communication and collaboration between teams;
  • Work closely with Tools, Engine, and Tech Art counterparts to develop new workflows and improve upon existing tools and technologies, to improve art quality and team efficiency;
  • Proactively help troubleshoot problematic contents;
  • Document and share your knowledge and best practices;
  • Mentor team members on technical and artistic aspects;
  • Take part in performance assessments of team members in collaboration with the Production Manager;
  • Assist in the recruitment process for new team members

 

Qualifications

What it takes to make it

 

  • Around 5 years' of industry experience in Level Art, Environment Art, Prop Art (or relevant experience);
  • Experience shipping a AAA title in a lead function;
  • Advanced knowledge of 3D software such as 3ds Max, Maya, Blender, Zbrush, and Substance Painter
  • Solid knowledge of game engines
  • Ability to assemble, guide, and work within teams;
  • Effective organizational skills like time management, planning, communication;
  • A solid understand of art fundamentals (lighting, composition, proportion, colour theory, etc), physically based rendering (PBR), and game constraints;

 

We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

 

Follow this link to apply: https://smrtr.io/cqKNJ

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