Technical Animator at Naughty Dog
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Latest comments

astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!

by Sir Charles
4 hours ago

Yasss you guys rule so much LOVE please do the next part!!!

by Angelin
12 hours ago

With HDRP now I think Unity has the best redering engine out there

Technical Animator at Naughty Dog
23 May, 2018
Art / animation

Naughty Dog, the developer of some of the most critically acclaimed and top-selling video games, needs a professional.

Salary: not mentioned
Company: Naughty Dog
Location: United States, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities

You can apply here

  • Learn how Naughty Dog gameplay systems work. This includes but it’s not limited to: player and non playable character animations
  • Be able to work with any system using the most efficient practices
  • Work with the design team to prototype new useful features using Naughty Dog scripting language
  • Ability to use the engine debug tools to solve gameplay problems and work with designers and programmers to find a solution
  • Ability to create high-quality animation content in Maya and implement them correctly in the Naughty Dog engine
  • Help support other animators
  • Work with design and engineering to create new awesome, mind-blowing systems and solutions
  • Additional responsibilities may be assigned as needed
Requirements
  • Minimum of 5 years working in the video-games industry
  • Good eye for animation is a must
  • Excellent problem solver/firefighter
  • Highly motivated and proactive with a CAN DO attitude
  • Good general technical knowledge of how games work
  • Good communicator at a technical level
  • Deep knowledge of Maya: layers, trax editor, mocap tools
  • In engine animation layering knowledge
  • Familiar with some kind of Animation system: unreal, morpheme, unity, etc.
  • Knowledge of scripting /code system: python, C++, etc.
Offer
Apply

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