Technical Animator at Treyarch

Technical Animator at Treyarch

As a Technical Animator you will support the animation production pipeline and improve workflows.


  • Author and maintain various animation tools
  • Look for opportunities to improve our animation pipeline and provide solutions for technical animation problems
  • Establish workflow processes to guarantee the success of the Animation Department
  • Create and support animation rigs for Motionbuilder and/or Maya
  • Collaborate with the character artists to help create characters that meet technical and animation requirements
  • Help problem-solve in-game animation implementation issues.
  • Develop new techniques and processes to solve animation production challenges
  • Using various scripting languages (e.g. Python), you will create and maintain animation related tools
  • Research latest applicable technologies and 3rd party software packages
  • Be involved with the Motion Capture pipeline and contribute to its efficiency

Minimum Requirements:

  • 4+ years of experience in game industry
  • 2+ years of experience as a Technical Animator
  • Expert knowledge of Motion Builder, Maya
  • Broad knowledge of overall game technology.
  • Strong Scripting experience (e.g. Python, etc.)
  • Strong understanding of both figure and facial anatomy
  • Experience with character rigging
  • Experience with Motion Capture workflows and pipelines.
  • Experience with setting up production pipelines while being able to follow guidelines
  • Excellent organizational, communication and interpersonal skills

You might also like

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

Technical Animator at Treyarch