Technical Animator at Treyarch

Technical Animator at Treyarch

As a Technical Animator you will support the animation production pipeline and improve workflows.

Responsibilities:

  • Author and maintain various animation tools
  • Look for opportunities to improve our animation pipeline and provide solutions for technical animation problems
  • Establish workflow processes to guarantee the success of the Animation Department
  • Create and support animation rigs for Motionbuilder and/or Maya
  • Collaborate with the character artists to help create characters that meet technical and animation requirements
  • Help problem-solve in-game animation implementation issues.
  • Develop new techniques and processes to solve animation production challenges
  • Using various scripting languages (e.g. Python), you will create and maintain animation related tools
  • Research latest applicable technologies and 3rd party software packages
  • Be involved with the Motion Capture pipeline and contribute to its efficiency

Minimum Requirements:

  • 4+ years of experience in game industry
  • 2+ years of experience as a Technical Animator
  • Expert knowledge of Motion Builder, Maya
  • Broad knowledge of overall game technology.
  • Strong Scripting experience (e.g. Python, etc.)
  • Strong understanding of both figure and facial anatomy
  • Experience with character rigging
  • Experience with Motion Capture workflows and pipelines.
  • Experience with setting up production pipelines while being able to follow guidelines
  • Excellent organizational, communication and interpersonal skills

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Technical Animator at Treyarch