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I'm gonna wait for Steam version
Free work is ok if it's not-commercical project, such as modding for game. If it's commercical and they're going to make money off your work then it's unfair.
Technical Animator at Wargaming
28 January, 2018
Wargaming Chicago-Baltimore is a growing studio with more than 150 employees.
Salary: not mentioned
Location: United States, Chicago
Position type: Full-time
Remote job: no
Relocation Assistance: no
- Use content authoring and game engine tools to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title
- Develop and maintain animation processes, rigs, pipelines, and animation systems
- Excellent communication, interpersonal and organizational skills, interdepartmental fluency.
- Experience using in-game animation systems, with a thorough understanding of blend trees, IK, state machines, tagging, and scripting.
- Experience with planning and implementing real-time animation systems, walk cycles, strafing, aiming, environmental interactions, etc.
- Experience with 3DS Max, Maya, Motion Builder.
- Experience with motion capture pipelines.
- Proficiency with dynamic IK, physics (Havok) and rigging / animation for use with those systems.
- Familiar with version control software.
- Mel, Python, Lua experience.
- Familiar with Modern Console animation systems.
- Basic modeling and realistic animation skills.
- Passion for video games and game development.