Technical Animator at Wargaming
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by Ketki Jadhav
10 hours ago

I really like how you've articulated your entire process. This was a very enriching read. A Well deserved feature!

Great article! Thanks for the awesome read.

Wow, this is so cool! Nice job!

Technical Animator at Wargaming
28 January, 2018
Art / animation

Wargaming Chicago-Baltimore is a growing studio with more than 150 employees.

Salary: not mentioned
Company: Wargaming
Location: United States, Chicago
Position type: Full-time
Remote job: no
Relocation Assistance: no
Responsibilities
  • Use content authoring and game engine tools to integrate character motions and procedural effects to create responsive, compelling, and attractive player- and AI-controlled character movement in a new title
  • Develop and maintain animation processes, rigs, pipelines, and animation systems
Requirements
  • Excellent communication, interpersonal and organizational skills, interdepartmental fluency.
  • Experience using in-game animation systems, with a thorough understanding of blend trees, IK, state machines, tagging, and scripting.
  • Experience with planning and implementing real-time animation systems, walk cycles, strafing, aiming, environmental interactions, etc.
  • Experience with 3DS Max, Maya, Motion Builder.

Desirable:

  • Experience with motion capture pipelines.
  • Proficiency with dynamic IK, physics (Havok) and rigging / animation for use with those systems.
  • Familiar with version control software.
  • Mel, Python, Lua experience.
  • Familiar with Modern Console animation systems.
  • Basic modeling and realistic animation skills.
  • Passion for video games and game development.
Offer
Apply

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