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Technical Artist

CAPCOM

Osaka, Japan

Skills

  • Technical Art
  • Technical Art

Job duties:

 

  • Partner with Designers, Artists and Engineers to achieve the artistic and technical vision for the game
  • Identify potential workflow issues and collaborate with other team members to provide solutions
  • Define and maintain art pipelines and workflows
  • Research new technologies/techniques and prototype new workflows
  • Collaborate with other TAs and titles to align technologies and workflows where applicable

 

Skills and Requirements:

 

  • Minimum 3+ years games production experience in a technical role
  • Self-motivated team-player with great communication skills
  • Strong troubleshooting and problem solving
  • Expertise with 2D and 3D art applications such as Photoshop/Maya
  • Python scripting proficiency
  • In depth knowledge of current art production workflows and trends

  

Preferred Skills:

 

  • 5+ years of game production experience as a Technical Artist
    Japanese language proficiency or willingness to learn
  • Expert Knowledge of procedural workflows and techniques
  • Expertise with Houdini and/or Substance Designer
    C# or other languages
  • Knowledge of Capcom franchises
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