WHO WE ARE:
We are a team of top-tier and dedicated developers, designers, programmers, and artists who make our studio a creative and devoted workplace. We only work on games we believe in – sharing our excitement and fully committing to the project is our recipe for extraordinary results.
ABOUT THE POSITION:
As Technical Artist you'll be participating in the implementation of a wide range of graphical features and taking care of maintaining stable performance through the game.
ABOUT THE POSITION: YOUR DAILY TASK:
- Prototyping and optimizing features and content
- Preparing tools and pipelines for artists
- Creating textures, shaders, and materials for 3D assets using Substance Designer or similar
- Maintaining the production pipeline and meeting deadlines
- Collaborate effectively with other artists, designers, Art Director, and Producer
REQUIREMENTS:
- At least one year’s experience in game development in the role of an artist
- Great technical skills
- Knowledge of Unreal Engine
- Being familiar with Substance Designer
- Basic knowledge of 2D, 3D and animation packages and pipelines
- Very good knowledge of physically based rendering (PBR)
- Knowledge of objects scanning technology
- Ability to fast prototype features, solutions, and pipelines
- Familiarity with optimization techniques
WE OFFER:
- Possibility to work 100% remote
- Private medical care (entirely financed by the employer)
- Sports Card (FitProfit card)
- Hog’s Academy - development budget
- Professional mental health support
- Language lessons (Polish and English)
- Flexible working hours (core hours 11:00-16:00)
- Influence on various aspects of the game – the game is being created by the whole team – your opinion counts
- The team consists of experienced veterans, which means – huge development
- Working environment based on a strong team spirit and positive energy