Technical Artist at Naughty Dog
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by Joshua Robbins
39 min ago

Incredible, I love this so much. I'm glad someone out there decides to go make older games like this in newer engines. Great work!

Firstly,Amazing work !! But a doubt..for the background thing ..you mentioned of using a mesh with zero edges which helps out in covering up the repetition process..what is it?..any detailed description please.

by Valerie Lynn Milano
23 hours ago

Quite fantastic. I am a friend of Grayson Wixom and have an entertainment publication thehollywoodtimes.today and am trying to get one of my journalists to interview you.

Technical Artist at Naughty Dog
26 November, 2018
Art / animation

Naughty Dog is seeking an experienced Technical Artist to join their studio. 

Salary: not mentioned
Company: Naughty Dog
Location: USA, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create tools to improve the art team’s efficiency (this includes Maya scripts, but also standalone scripts and software)
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines
  • Help ensure feature interfaces are user-friendly
  • Develop visual features of the game, whether that’s writing shader code, pioneering new asset creation techniques, or creating technical prototypes and mockups
  • Help the team develop workflows and standards for efficient content generation
  • Support the content team in debugging issues with the game, tools, etc.
  • Help drive framerate and memory optimization of the game
  • Work within all the art departments (environment, characters, VFX, animation, etc.) to ensure all dependencies are met
  • Create art assets that require high technical skill or specialist knowledge
  • Additional responsibilities may be assigned as needed, or if you can show us a better way to do things!
Requirements
  • Intermediate programming experience with scripting languages (MEL/Python/etc.) and shading languages
  • Experience in C++ or related languages is a plus
  • Strong artistic background and content development skills (can be modeling, texturing, lighting, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills
  • 3+ years of production experience *Maya Preferred*
  • As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.
Offer
Apply

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