Technical Artist at Naughty Dog
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Latest comments
by milesmsith Smith
1 hours ago

Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards

by Charlotte Delannoy
17 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
20 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

Technical Artist at Naughty Dog
30 October, 2018
Art / animation

Naughty Dog is seeking an experienced Technical Artist to join their studio.

Salary: not mentioned
Company: Naughty Dog
Location: USA, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create tools to improve the art team’s efficiency (this includes Maya scripts, but also standalone scripts and software)
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines
  • Help ensure feature interfaces are user-friendly
  • Develop visual features of the game, whether that’s writing shader code, pioneering new asset creation techniques, or creating technical prototypes and mockups
  • Help the team develop workflows and standards for efficient content generation
  • Support the content team in debugging issues with the game, tools, etc.
  • Help drive framerate and memory optimization of the game
  • Work within all the art departments (environment, characters, VFX, animation, etc.) to ensure all dependencies are met
  • Create art assets that require high technical skill or specialist knowledge
  • Additional responsibilities may be assigned as needed, or if you can show us a better way to do things!
Requirements
  • Intermediate programming experience with Maya, Python and shading languages
  • Ability to write robust code, both from a functionality standpoint and an architectural standpoint
  • Experience in C++ or related languages is a plus
  • Strong artistic background and content development skills (can be modeling, texturing, lighting, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Excellent problem solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills
  • 3+ years of production experience
Offer
Apply

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