Technical Artist at Naughty Dog
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I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

All I saw was preset assets that also were placed at a 0% messy location. then its just deviatios from starting location and variations in material. all those word commands just result in different values for the 2 above parameters.

Technical Artist at Naughty Dog
30 October, 2018
Art / animation

Naughty Dog is seeking an experienced Technical Artist to join their studio.

Salary: not mentioned
Company: Naughty Dog
Location: USA, Santa Monica
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Create tools to improve the art team’s efficiency (this includes Maya scripts, but also standalone scripts and software)
  • Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines
  • Help ensure feature interfaces are user-friendly
  • Develop visual features of the game, whether that’s writing shader code, pioneering new asset creation techniques, or creating technical prototypes and mockups
  • Help the team develop workflows and standards for efficient content generation
  • Support the content team in debugging issues with the game, tools, etc.
  • Help drive framerate and memory optimization of the game
  • Work within all the art departments (environment, characters, VFX, animation, etc.) to ensure all dependencies are met
  • Create art assets that require high technical skill or specialist knowledge
  • Additional responsibilities may be assigned as needed, or if you can show us a better way to do things!
Requirements
  • Intermediate programming experience with Maya, Python and shading languages
  • Ability to write robust code, both from a functionality standpoint and an architectural standpoint
  • Experience in C++ or related languages is a plus
  • Strong artistic background and content development skills (can be modeling, texturing, lighting, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Excellent problem solving skills and the ability to work with minimal supervision
  • High-level familiarity with every aspect of game development, and how different disciplines collaborate
  • Good oral and written skills
  • 3+ years of production experience
Offer
Apply

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