Technical Artist at Ninja Theory
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I feel like you can shoot this after printing it out...

by Oneiros
1 hours ago

And yes, these video are made using the standard unity pipeline but we will release soon also the HDRP version. Stay tuned!

by Oneiros
1 hours ago

Hi khiree.taylan, the projects could run in multiplatform. The graphics showed in these videos are made using a gtx 1070 but soon we will release also the mobile version :)

Technical Artist at Ninja Theory
21 August, 2018
Art / animation

The role holder will be creating production quality character control and deformation rigs in Maya using a combination of scripted and bespoke elements, through to implementation in- engine including appropriate runtime procedural systems.

Salary: not mentioned
Company: Ninja Theory
Location: UK, Cambridge
Position type: Full-time
Remote job: no
Relocation Assistance: yes
  • Ownership of technical implementation and support of character from Maya through to engine
  • Design and build complex character rigs with high-quality deformation and powerful and efficient control schemes.
  • Implement character asset in Unreal Engine 4, utilising procedural elements if appropriate.
  • Ensure rigs meet visual, animation, design and target platform requirements. Supporting other departments as required to ensure best overall outcome.
  • Have a strong insight into new/emerging technologies. Using this knowledge, be able to work with team members to R&D new deformation solutions and supporting production-ready pipelines.
  • Able to provide accurate time estimates for task completion, demonstrate an understanding of cross-discipline dependencies and how their work impacts upon them.
  • Take a high degree of responsibility for their own personal development, effectively utilising this for the benefit of themselves and the wider studio.
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire to be part of the team.  The continued harmony of teamwork is paramount at Ninja Theory. 
  • Demonstrable experience creating high-quality character rigs
  • A good eye for anatomical detail
  • Understanding the processes and requirements of other departments
  • Relevant software experience – Maya (UE4 is desirable, but not essential)
  • An understanding of new and emerging technologies and how they may be utilised
  • An ability to quickly understand and offer solutions to complex problems.
  • Ability to build prototype and production tools in Python (alternatively C++)
  • Ability to work under own initiative, keeping Leads and Production informed of progress, changes and other critical issues
  • Ability to effectively communicate and work with all disciplines throughout the studio
  • Strong time management and organization skills

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