Technical Artist at Ninja Theory
Events
Subscribe:  iCal  |  Google Calendar
Kiev UA   8, Dec — 10, Dec
Marina Del Rey US   10, Dec — 13, Dec
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Technical Artist at Ninja Theory
21 August, 2018
Art / animation

The role holder will be creating production quality character control and deformation rigs in Maya using a combination of scripted and bespoke elements, through to implementation in- engine including appropriate runtime procedural systems.

Salary: not mentioned
Company: Ninja Theory
Location: UK, Cambridge
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Ownership of technical implementation and support of character from Maya through to engine
  • Design and build complex character rigs with high-quality deformation and powerful and efficient control schemes.
  • Implement character asset in Unreal Engine 4, utilising procedural elements if appropriate.
  • Ensure rigs meet visual, animation, design and target platform requirements. Supporting other departments as required to ensure best overall outcome.
  • Have a strong insight into new/emerging technologies. Using this knowledge, be able to work with team members to R&D new deformation solutions and supporting production-ready pipelines.
  • Able to provide accurate time estimates for task completion, demonstrate an understanding of cross-discipline dependencies and how their work impacts upon them.
  • Take a high degree of responsibility for their own personal development, effectively utilising this for the benefit of themselves and the wider studio.
  • Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire to be part of the team.  The continued harmony of teamwork is paramount at Ninja Theory. 
Requirements
  • Demonstrable experience creating high-quality character rigs
  • A good eye for anatomical detail
  • Understanding the processes and requirements of other departments
  • Relevant software experience – Maya (UE4 is desirable, but not essential)
  • An understanding of new and emerging technologies and how they may be utilised
  • An ability to quickly understand and offer solutions to complex problems.
  • Ability to build prototype and production tools in Python (alternatively C++)
  • Ability to work under own initiative, keeping Leads and Production informed of progress, changes and other critical issues
  • Ability to effectively communicate and work with all disciplines throughout the studio
  • Strong time management and organization skills
Offer
Apply

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles
Art / animation
Jobs
Art / animation
Jobs