Technical Artist Generalist at Bungie
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by Artur
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Surface Pro runs Zbrush and has a much better pencil... Same goes for any other Windows app, like PS...

Bought it!

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Technical Artist Generalist at Bungie
25 June, 2018
Art / animation

Bungie is looking for a Technical Artist ready to build the technology that defines the next generation of tools and rendering.

Salary: not mentioned
Company: Bungie
Location: United States, Bellevue
Position type: Full-time
Remote job: no
Relocation Assistance: yes
Responsibilities
  • Implement the tools and render features to unlock new workflows
  • Collaborate with content creators of all types to improve their efficiency
  • Acquire a deep understanding of our engine tools and technology
  • Create sample content to prove out new workflows and showcase visual improvements
  • Provide documentation to ensure content creators fully realize our systems potential
  • Collaborate with Tech Artists across art disciplines to ensure coherent technology and content
  • Seek out and develop improved methods of content creation
Requirements
  • Strong knowledge of DCC Packages (Max or Maya preferred)
  • Programming experience in C#, Python, HLSL or equivalent
  • Strong understanding of PBR concepts and shader systems
  • Solid understanding of game creation processes
  • Ability to troubleshoot complex problems
  • Passion for video games and the process to the create them
  • Ability to take initiative and work independently with little supervision
  • 3+ years professional game development experience
Offer
Apply

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