Technical Artist (Unreal Engine Cinematics)


Frankfurt, HE, Germany


  • Technical Art
  • Technical Art


  • Realistic
  • Realistic


  • Unreal Engine
  • Unreal Engine

Job Description


Work directly in the Unreal Engine or customized versions of it to create stunning cutscenes and trailers for AA/AAA games. We are putting a strong focus on storytelling while keeping our clients’ objectives for each cutscene in mind. You will integrate cutscene content coming from 3rd party software.Assist art, animation, and lighting teams (internal and client) with technical knowledge and support the process through to the final, polished cutscene.




  • Help drive the development of quality cinematics / cutscenes
  • Integrate cinematics / cutscenes content coming from 3rd party software
  • Troubleshoot and solve issues related to animation and unreal sequencer
  • General In-engine and cinematics / cutscenes maintenance
  • Collaborate with art and technical direction to achieve artistic vision


Skills & Requirements




  • Experience in game development (1-2 projects in Unreal Engine preferred)
  • Solid knowledge of the Unreal Engine
  • Ability to identify and describe issues and bugs
  • Experienced with data transfers between engines and 3rd party software content
  • Knowledge with animation inside the Unreal Engine (e.g. control rig, animation editor, animation blueprints)
  • Strong artistic and technical skills and an excellent attention to detail
  • Strong time management & organization skills
  • Excellent communication skills both in technical and creative basis
  • Able to work well in a team
  • Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
  • Sport a Problem-solving attitude




  • Solid understanding of game development pipelines and cinematic pipelines
  • Solid knowledge of the Unreal Sequencer
  • Desire to drive the development of the cutscene pipeline in Unreal Engine
  • Professional skills in Scripting and tool development. Python/Blueprints.
  • Experience with version control software like Perforce/SVN/Git
  • Industry experience doing real-time work on cinematics/cutscenes
  • Solid animation knowledge
  • Strong technical Background with the ability to solve problems if they arise
  • Working experience with MotionBuilder
  • Experience working with motion capture data


Additional Information


Work Remotely

Relocation Assistance


How to Apply


If you’re interested, please get in touch with us at or through our website:

To apply to Jobs, you need to create
and publish your free profile.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more